Teleperation已成为全自动系统,以实现人类机器人的人体水平能力的替代解决方案。具体而言,全身控制的远程运行是指挥类人动物的有前途的无提手术策略,但需要更多的身体和心理努力。为了减轻这一限制,研究人员提出了共享控制方法,结合了机器人决策,以帮助人类完成低级任务,从而进一步减少了运营工作。然而,尚未探索用于全身级别的人型类人形端粒体的共享控制方法。在这项工作中,我们研究了全身反馈如何影响不同环境中不同共享控制方法的性能。提出了时间衍生的Sigmoid功能(TDSF),以产生障碍物的更直观的力反馈。进行了全面的人类实验,结果得出的结论是,力反馈增强了在不熟悉的环境中的全身端粒化表现,但可以在熟悉的环境中降低性能。通过触觉传达机器人的意图显示出进一步的改进,因为操作员可以将力反馈用于短途计划和视觉反馈进行长距离计划。
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In robotics and computer vision communities, extensive studies have been widely conducted regarding surveillance tasks, including human detection, tracking, and motion recognition with a camera. Additionally, deep learning algorithms are widely utilized in the aforementioned tasks as in other computer vision tasks. Existing public datasets are insufficient to develop learning-based methods that handle various surveillance for outdoor and extreme situations such as harsh weather and low illuminance conditions. Therefore, we introduce a new large-scale outdoor surveillance dataset named eXtremely large-scale Multi-modAl Sensor dataset (X-MAS) containing more than 500,000 image pairs and the first-person view data annotated by well-trained annotators. Moreover, a single pair contains multi-modal data (e.g. an IR image, an RGB image, a thermal image, a depth image, and a LiDAR scan). This is the first large-scale first-person view outdoor multi-modal dataset focusing on surveillance tasks to the best of our knowledge. We present an overview of the proposed dataset with statistics and present methods of exploiting our dataset with deep learning-based algorithms. The latest information on the dataset and our study are available at https://github.com/lge-robot-navi, and the dataset will be available for download through a server.
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An oft-cited open problem of federated learning is the existence of data heterogeneity at the clients. One pathway to understanding the drastic accuracy drop in federated learning is by scrutinizing the behavior of the clients' deep models on data with different levels of "difficulty", which has been left unaddressed. In this paper, we investigate a different and rarely studied dimension of FL: ordered learning. Specifically, we aim to investigate how ordered learning principles can contribute to alleviating the heterogeneity effects in FL. We present theoretical analysis and conduct extensive empirical studies on the efficacy of orderings spanning three kinds of learning: curriculum, anti-curriculum, and random curriculum. We find that curriculum learning largely alleviates non-IIDness. Interestingly, the more disparate the data distributions across clients the more they benefit from ordered learning. We provide analysis explaining this phenomenon, specifically indicating how curriculum training appears to make the objective landscape progressively less convex, suggesting fast converging iterations at the beginning of the training procedure. We derive quantitative results of convergence for both convex and nonconvex objectives by modeling the curriculum training on federated devices as local SGD with locally biased stochastic gradients. Also, inspired by ordered learning, we propose a novel client selection technique that benefits from the real-world disparity in the clients. Our proposed approach to client selection has a synergic effect when applied together with ordered learning in FL.
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Semi-Supervised Learning (SSL) has recently accomplished successful achievements in various fields such as image classification, object detection, and semantic segmentation, which typically require a lot of labour to construct ground-truth. Especially in the depth estimation task, annotating training data is very costly and time-consuming, and thus recent SSL regime seems an attractive solution. In this paper, for the first time, we introduce a novel framework for semi-supervised learning of monocular depth estimation networks, using consistency regularization to mitigate the reliance on large ground-truth depth data. We propose a novel data augmentation approach, called K-way disjoint masking, which allows the network for learning how to reconstruct invisible regions so that the model not only becomes robust to perturbations but also generates globally consistent output depth maps. Experiments on the KITTI and NYU-Depth-v2 datasets demonstrate the effectiveness of each component in our pipeline, robustness to the use of fewer and fewer annotated images, and superior results compared to other state-of-the-art, semi-supervised methods for monocular depth estimation. Our code is available at https://github.com/KU-CVLAB/MaskingDepth.
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Task-oriented dialogue (TOD) systems are mainly based on the slot-filling-based TOD (SF-TOD) framework, in which dialogues are broken down into smaller, controllable units (i.e., slots) to fulfill a specific task. A series of approaches based on this framework achieved remarkable success on various TOD benchmarks. However, we argue that the current TOD benchmarks are limited to surrogate real-world scenarios and that the current TOD models are still a long way from unraveling the scenarios. In this position paper, we first identify current status and limitations of SF-TOD systems. After that, we explore the WebTOD framework, the alternative direction for building a scalable TOD system when a web/mobile interface is available. In WebTOD, the dialogue system learns how to understand the web/mobile interface that the human agent interacts with, powered by a large-scale language model.
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While witnessing the noisy intermediate-scale quantum (NISQ) era and beyond, quantum federated learning (QFL) has recently become an emerging field of study. In QFL, each quantum computer or device locally trains its quantum neural network (QNN) with trainable gates, and communicates only these gate parameters over classical channels, without costly quantum communications. Towards enabling QFL under various channel conditions, in this article we develop a depth-controllable architecture of entangled slimmable quantum neural networks (eSQNNs), and propose an entangled slimmable QFL (eSQFL) that communicates the superposition-coded parameters of eS-QNNs. Compared to the existing depth-fixed QNNs, training the depth-controllable eSQNN architecture is more challenging due to high entanglement entropy and inter-depth interference, which are mitigated by introducing entanglement controlled universal (CU) gates and an inplace fidelity distillation (IPFD) regularizer penalizing inter-depth quantum state differences, respectively. Furthermore, we optimize the superposition coding power allocation by deriving and minimizing the convergence bound of eSQFL. In an image classification task, extensive simulations corroborate the effectiveness of eSQFL in terms of prediction accuracy, fidelity, and entropy compared to Vanilla QFL as well as under different channel conditions and various data distributions.
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While 3D GANs have recently demonstrated the high-quality synthesis of multi-view consistent images and 3D shapes, they are mainly restricted to photo-realistic human portraits. This paper aims to extend 3D GANs to a different, but meaningful visual form: artistic portrait drawings. However, extending existing 3D GANs to drawings is challenging due to the inevitable geometric ambiguity present in drawings. To tackle this, we present Dr.3D, a novel adaptation approach that adapts an existing 3D GAN to artistic drawings. Dr.3D is equipped with three novel components to handle the geometric ambiguity: a deformation-aware 3D synthesis network, an alternating adaptation of pose estimation and image synthesis, and geometric priors. Experiments show that our approach can successfully adapt 3D GANs to drawings and enable multi-view consistent semantic editing of drawings.
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We present HOReeNet, which tackles the novel task of manipulating images involving hands, objects, and their interactions. Especially, we are interested in transferring objects of source images to target images and manipulating 3D hand postures to tightly grasp the transferred objects. Furthermore, the manipulation needs to be reflected in the 2D image space. In our reenactment scenario involving hand-object interactions, 3D reconstruction becomes essential as 3D contact reasoning between hands and objects is required to achieve a tight grasp. At the same time, to obtain high-quality 2D images from 3D space, well-designed 3D-to-2D projection and image refinement are required. Our HOReeNet is the first fully differentiable framework proposed for such a task. On hand-object interaction datasets, we compared our HOReeNet to the conventional image translation algorithms and reenactment algorithm. We demonstrated that our approach could achieved the state-of-the-art on the proposed task.
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Predictive simulations of the shock-to-detonation transition (SDT) in heterogeneous energetic materials (EM) are vital to the design and control of their energy release and sensitivity. Due to the complexity of the thermo-mechanics of EM during the SDT, both macro-scale response and sub-grid mesoscale energy localization must be captured accurately. This work proposes an efficient and accurate multiscale framework for SDT simulations of EM. We employ deep learning to model the mesoscale energy localization of shock-initiated EM microstructures upon which prediction results are used to supply reaction progress rate information to the macroscale SDT simulation. The proposed multiscale modeling framework is divided into two stages. First, a physics-aware recurrent convolutional neural network (PARC) is used to model the mesoscale energy localization of shock-initiated heterogeneous EM microstructures. PARC is trained using direct numerical simulations (DNS) of hotspot ignition and growth within microstructures of pressed HMX material subjected to different input shock strengths. After training, PARC is employed to supply hotspot ignition and growth rates for macroscale SDT simulations. We show that PARC can play the role of a surrogate model in a multiscale simulation framework, while drastically reducing the computation cost and providing improved representations of the sub-grid physics. The proposed multiscale modeling approach will provide a new tool for material scientists in designing high-performance and safer energetic materials.
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In modern on-driving computing environments, many sensors are used for context-aware applications. This paper utilizes two deep learning models, U-Net and EfficientNet, which consist of a convolutional neural network (CNN), to detect hand gestures and remove noise in the Range Doppler Map image that was measured through a millimeter-wave (mmWave) radar. To improve the performance of classification, accurate pre-processing algorithms are essential. Therefore, a novel pre-processing approach to denoise images before entering the first deep learning model stage increases the accuracy of classification. Thus, this paper proposes a deep neural network based high-performance nonlinear pre-processing method.
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